The improved graphics also make it easier to engage with the game’s signature feature, its battle system. Still, The Caligula Effect: Overdose looks quite a bit better for the transition. Character models lack much detail or expression in their animation, and the environments and world assets were clearly originally created to work on a lower-resolution screen with fewer polygons to spare. Overdose can’t quite hide the game’s origins on the Vita, though. It’s a good look, and sets The Caligula Effect apart from the sometimes too-busy aesthetic of its Persona cousins. Most everyone in the main cast appears deliberately washed out in grayscale tones, barring a colorful flower-themed accessory. Anti-aliasing and improved textures, set on a much cleaner and more readable UI, set off the game’s stark sense of style and minimalist approach to color. Where the PS Vita regularly struggled to render the game’s battles at a playable framerate, on a PS4 at least, nary a frame is dropped, even in the busiest and flashiest battles. The most obvious changes between Overdose and the original Caligula Effect are graphical.
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